

“There are two paths to victory in Tales of Tribute,” says Irenio.

The way you improve your deck will depend entirely on the choices you make in your turn and which cards are available in the shared Tavern pool. The gameplay is all about getting the right cards to form a deck that has synergy with itself and the Patrons, so you can reach victory before your opponent.”ĭuring a match, you’ll acquire cards from the Tavern that’ll grant boons such as coins, power, and other special abilities, allowing you to continually improve your deck to out-play and, ultimately, out-score your opponent. “Every deck draws on a story in Tamriel that helps form the backbone of its theme and mechanics. “Tales of Tribute plays as casual, yet tactical turns, alternating with your opponent,” explains Irenio Calmon-Huang, one of the Systems Designers behind the new game. If players do not want to pay attention to the Patrons at all, they must still be aware that their opponents can gain favor with the Patrons to win. This is a big part of the strategy of the game where players have to decide if they want to focus on trying to gain the favor of just one type of Patron or focus on multiple Patrons.

And each of the Patrons, you earn their favor by doing various tasks – some require gold while others require certain actions or combos to be played.

Patrons are a unique kind of mechanic in that there are four of them in play at any one time, and each Patron is associated with a specific type of card (like suits in a normal card game). Secure the win by collecting enough Victory Points or gaining the favor of all four Patrons at once. Tales of Tribute is a two-player deck-building card game that can be played against NPCs and other adventurers you meet within ESO. The result was the creation of an all-new card game system, fully integrated within ESO, that anybody who owns High Isle can pick up and play. Something the inhabitants of Tamriel play for recreation and, much like Antiquities, could serve as a fun activity for adventurers looking to take a break from their usual escapades.” “For some time, we’ve had interest in exploring the idea of a tavern game. “The team is always exploring potential new features and quality of life improvements for ESO, and historically we’ve added a major new gameplay element with each annual Chapter release,” explains Rob Garrett, ESO’s Gameplay Lead.
